1. General Rules and Course of the Game
1.1 Missions:
- Your own depot (the name may vary depending on the story) must be protected at all times.
- Mission items only count if they are in the depot at the end of the day.
- Players who are hit must drop mission items immediately, and any player may pick them up.
- Random chrono checks: We carry out random chrono checks on the field for the safety of everyone. If a marker is repeatedly over the limit, this may lead to further measures (penalty points or exclusion).
1.2 Depot:
- A depot is considered occupied as long as at least three enemy players remain within a radius of 10 meters. While it is occupied, no items can be brought there.
- The contents of an occupied depot can be looted by the opponent and moved to their own depot.
1.3 NPC:
- The roles and tasks of the NPCs are designed flexibly and are defined in the respective mission descriptions.
1.4 Equipment & Safety Requirements:
- Wearing a mask on the playing field is mandatory at all times.
- Maximum FPS of 260 FPS.
- Teams are identified by colors (Red/Blue).
- From 261 to 300 FPS you receive a warning and must adjust your FPS.
- Penalty points: Penalty points for running sock violations in the HQ & for FPS violations >300 FPS
1.5 Fair Play and Code of Conduct:
- Marked Man Don't Talk: Marked players do not pass on any information (no positions, no enemy movements, no warnings).
- Team identification: Every player must make their affiliation clearly recognizable by wearing the assigned team color (e.g. via armbands, vests or other identification). Deliberately hiding or removing the team identification is prohibited.
Unsportsmanlike conduct (e.g. deliberately not acknowledging a hit, constant swearing or insults) may lead to warnings and, in the case of repetition, to exclusion. - Consuming alcohol or drugs before or during the game is prohibited. Players who are obviously impaired will be excluded from the game.
- Blind Firing is prohibited. This includes shooting without direct sight of the target, for example when you only hold the marker muzzle around the corner without looking yourself. You must ensure at all times that you have your target in view and pull the trigger in a controlled manner. This prohibition serves your own safety and the safety of all other players.
2. Penalties and Warning Levels
2.1 Warning levels for rule violations:
Violations of fair play, Blind Firing or entering closed areas also count as rule violations and may result in warning levels.
- Warning level 1: Warning and respawn.
- Warning level 2: Warning and respawn + 30 minutes waiting time.
- Warning level 3: Exclusion from the game.
Note: For minor violations you stay at the same warning level; for repeated violations the warning level increases.
3. Hit and Respawn Rules
3.1 Types of hits:
- Hit: Only counts if the paint breaks and leaves a paint mark. Players raise an arm and withdraw from the line of fire.
- Headshot: Head hits force a respawn; a medic cannot clean up a headshot, this must be done at the starting point in the Safe Zone.
- Marker hit: A direct hit on the marker counts as a hit on the player.
3.2 Gotcha rule:
- There is NO GOTCHA! A player can only be taken out of the game by touch.
3.3 Respawn:
- The player cleans up at the starting point and may return to the game immediately.
- Any player can be treated by the medic, except for head hits/mask hits.
3.4 Marked players:
- Behavior when hit: After a hit, lower the marker, raise your arm and leave the line of fire.
4. Paint and Equipment Restrictions
4.1 Paint:
- Only paint sold by the Battleground and First Strike (FS) may be used.
- Prohibited: FS Ultra Sphere (Powder cal. 68), Powderballs , Reballs, Rubberballs or any kind of Pepperballs!
- Violations may lead to exclusion!
4.2 Smoke:
Permitted: Smoke grenades from Enola Gaye, FDF Nautica, Nico and Taginn; Nautica Mr. Smoke 1, 2 & 3.
Prohibited: B&G GD-10 & ED-60 anything without a REAL BAM
- Red & green smoke grenades are reserved for the ORGA and black smoke grenades are prohibited in general!
- Depending on the weather, smoke grenades may be prohibited, and the use of unapproved smoke devices may lead to exclusion. Updates on the weather situation are given continuously in the HQ.
5. Roles and Special Equipment
5.1 Medics:
Overall, the medics are limited to max. 1 faction and are moved only by the generals.
The medic must be clearly recognizable and can clean a wounded player if that player comes to them. Except for head/mask hits, players can only be cleaned at the starting point.
5.2 Assault shields:
Playable with a pistol only!
It cannot be transferred to another player during a round and may only be played with a pistol! The bearer is just as vulnerable as all other players, with the exception of hits on the shield itself.
The following parameters apply to assault shields:
- Not transferable during a round.
- Maximum 70 cm wide
- Pistol, with magazines
- First Strike and USP are not permitted, paint is allowed.
The special unit Schilderwall (in the Main Game) of the TT is completely exempt from the shield rule!
6. Locations and Their Function
6.1 Starting points:
- Safe zone for respawn, air and cleaning station.
- No firing into or out of it is allowed.
6.2 Depot:
- Place for storing captured game items, which can be looted by the opponent.
6.3 ORGA/Event village:
- Not a playing area, houses the game control and the emergency medical service.
7. Conduct in Case of Injury and Emergencies
The game can only be aborted by the event management.
7.1 In case of serious injuries:
In case of serious injuries (e.g. unconsciousness), the Orga must be informed immediately. Players do not provide care on their own.
Guiding the rescue services: In case of serious injuries, players should urgently be posted as lookouts to guide the rescue services to the injured person and enable a quick response.
7.2 In case of minor injuries:
In case of minor injuries, players should, if necessary, provide first aid until the Orga or the medic arrives. Players should observe the safety rules and stabilize the injured person as far as the situation requires.
7.3 Code words for emergencies:
- Injured person on the field: Blaulicht
- Fire on the field: Rotlicht
In an emergency, players nearby should inform the Orga and, if necessary, provide first aid until the Orga arrives.
Emergency ORGA frequency: 156.800
Injured person:
Code word: Blaulicht.
Situation 1 Movement possible:
Go directly to the ORGA/Event village and get treated, inform the Orga beforehand.
Situation 2 Movement not possible:
Inform other players directly! Assess the situation and send a factual radio report to the general or inform a nearby Orga
Other people see an injured person:
Inform other players! Go to the injured person and speak to them. Check for Situation 1 or Situation 2; if they are unresponsive, inform the ORGA directly.
Fire:
Code word: Rotlicht.
Situation 1: Fire can be extinguished directly.
Extinguish the fire with the means available, inform the Orga and report the location.
Situation 2: Fire cannot be extinguished.
Inform other players directly. Assess the situation and send a factual radio report to the general or inform a nearby Orga